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Play online - get a job!
Fliplife is an online game where users virtually take up a profession in various companies. They will be confronted to situations where they will be asked to solve real business and technical challenges. Daimler recently established itself as the first brand in the game to propose real tasks.
Why it matters
Daimler makes smart use of two things. Firstly, it crowdsources ideas and secondly the brand may find talented prospective employees through gamification. How can other companies consider using gamification to help grow R&D as well as enhance recruitment?
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