Media & Entertainment (173)
Avatar social networking
Social networking is being joined by virtual reality characters. Computer games like World of Warcraft now allow your virtual avatar to connect with other avatars from other games via social networks with the potential to connect with people in the future.
Why it matters
The line between the real and virtual self is becoming blurred. As avatar audiences online grow, will brands need to adapt their target market, marketing to a virtual reality audience?
German University Students created ‘Songfever’, a device that makes digital music libraries tangible. A webcam-projector apparatus casts the covers of music albums on LP-sized wooden boards on a shelf. On their reverse the playlists of the albums can be browsed by turning a knob that is attached to the shelf.
Spanish sports newspaper Marca, has launched a sports café in Madrid. Fifty screens cover the whole café, including a room for watching special sporting events in 3-D.